Post By: Cheri Green
Release Date: November 11, 2011
Publisher: Bethesda Softworks
Platforms: PC, Playstation 3, Xbox 360
The Empire of Tamriel is on the brink of disaster. In the shadows of the death of a king, alliances are forged in hopes to gain the throne. A civil war breaks out while Dragons hone in on the Empire. The only one powerful enough to stop it all is the one with The Voice. How in the world can you intervene the dragon god intent on destroying the world?
This follow up game to The Elder Scrolls IV (but not necessarily a sequel), takes place 200 years after Oblivion. You enter the game as a prisoner, about to be executed for your speculated entanglement with a group that has conspired to assassinate the King. Fortunately for you, you are the last in a race of people called Doväkiin. It is revealed that you are the last known dragon hunter that has been deemed by the gods to overturn the plot of the demise of Skyrim.
In the tradition of games developed and published by Bethesda, you are able to explore every inch of this open world majesty. Completing quests will be a huge aid in your nomadic trek through Skyrim. The game comes with an intricate integrated system called Radiant Story, a sort of smart technology which maps which quests you’ve already done as well as what you’ve unlocked in the game to promote more quest locations. These quests are obtained by non-playable characters, which in some cases can aid and assist you in combat. In addition to general exploring, you can take your time and talk to the inhabitants. They can help you with weapons training or general knowledge of the town.
The Characters you chose to be in Skyrim whether elfin or any other variation of the human race are purposely detailed, with skills that can be sharpened to accommodate your growing strengths in the direction you want to take the story. With eighteen different skills purposely divided into three schools of combat, magic and stealth, and training, you will spend a bulk of your time accomplishing the lessons to level up your character.
Skyrim promotes the player to let the story develop in the leisure they please. The broad, almost endless landscapes invite you to lose yourself exploring. Delaying the main quest which ultimately leads to the final plot is welcomed. With so many intricate details that could lead to hours creating your own adventure, why would you ever want this game to end?