Quantum Dream’s Next Project “Kara” is Not a Video Game, But it Should Be
Developers at Quantic Dream decided they wanted to push the envelope and showcase what they are capable of in the above video entitled “Kara.” Initially used as a tech demo for this year’s Game Developers Conference, “Kara” is a perfect example of expanding a visual performance in video games.
Director David Cage debuted “Kara” saying that in the aftermath of Heavy Rain, they realized they wanted to make improvements on a potential new endeavor, but realized they wouldn’t be able to with their current engine. Visuals weren’t the only element they wanted to embellish on, acting was also on their minds. Instead of traditionally splitting the performance and body animation and combining them artificially, the developers wanted to come up with a more organic approach.
We wanted to do what Avatar did by having one full performance where we capture everything at the same time. And we wanted to demonstrate these new performance capture techniques and the new engine before going into production, so we developed a short showcase that would allow us to test these ideas and technologies. This is how “Kara” was created.
“Kara” is not our next game. It’s not the character, it’s not the world, it’s not the story. …We do things in a very strange way here, things that have nothing to do with the games we make. But I think that’s a part of the DNA of the studio, and hopefully something that people like about us – they never know what they’re going to get!
Check out PlayStation®’s Blog for more details and an interview with Director David Cage!