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BioShock Infinite Delayed Until February 26, 2013

The release date of BioShock Infinite slipped through the fingers of Irrational Games as Kevin Levine posted a message this morning with an in-depth reason behind the delay.  In addition to this, there will be no reveals at this year’s E3, making all the buzz surrounding it come to a halt.  Levine made it clear in his message below that he is willing to perfect every aspect of Infinite before allowing anyone to have access to it, which goes to show how committed he is to produce something extraordinary for fans and players.   This delay mirrors that of the original BioShock title, however anyone that got their plasma-enhanced hands on a splicer, or remembers how it felt the first time they took down a Big Daddy can attest to the fact that the wait is well worth it.

A MESSAGE FROM KEVIN LEVINE:

“When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing.

Since then, we’ve come to realize that some specific tweaks and improvements will make Infinite into something even more extraordinary. Therefore, to give our talented team the time they need, we’ve decided to move the game’s release to February 26, 2013. We wanted to let our loyal (and very patient!) fans know this as soon as possible.

I won’t kid you: BioShock Infinite is a very big game, and we’re doing things that no one has ever done in a first-person shooter. We had a similar experience with the original BioShock, which was delayed several months as our original ship date drew near. Why? Because the Big Daddies weren’t the Big Daddies you’ve since come to know and love. Because Andrew Ryan’s golf club didn’t have exactly the right swing. Because Rapture needed one more coat of grimy Art Deco.

The same principle now applies to BioShock Infinite.

What does this mean for you? It means a bit more waiting, but more importantly, it means an even better BioShock Infinite. The great can be made greater, and we owe it to both ourselves and to you, our fans, to take this opportunity.

We are also going to hold off on showing BioShock Infinite at the big events of the summer, like E3 and Gamescom. That way, the next time you see our game, it will be essentially the product we intend to put in the box. Preparing for these events takes time away from development, time we’re going to use instead to get the best version of Infinite into your hands in February.”

 

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